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A little jam game featuring a boss fight with bullet heaven inspirations that was made in around 10 days for: 

Gamedev.js Jam 2024

Theme: Power

In this short action-packed game, you'll play as the lean, sexy powerhouse known as Storm. She has made it her mission to destroy the foreign machines who have come to strip her homelands of its resources in order to power their machines. To do this she's going to hit them where it hurts, the power plant. Dismantling this behemoth will prove to be difficult, given that the power plant is a sentient machine itself who commands a legion of robotic underlings. But Storm is up to the task because she's not any ordinary goblin. She has fierce lightning powers gifted to her by the gods.

Controls:

Hover over Icons with the mouse in the level up screen and left click to select

W, A, S D  or Arrow Keys if you want to cramp your handsMovement
Mouse and Left Mouse ClickAim and Shoot Bolts
Hold Right ClickUltraBolt Aiming mode
Space or QDodge (it jank)
Hold ShiftSprint
Leveling UP:

If you've socked enough metal heads, you'll level up. Your progress is tracked in a bar at the bottom of the screen. Each time you level, it'll require more XP to level up again.

When you level up you have the option of choosing either a Power upgrade or a Resilience upgrade. Power upgrades will mainly involve dealing damage, while Resilience upgrades have more to do with fortitude and protection. Some upgrades are just plain stat changes and others may alter gameplay. Either way, they become more powerful with stacks.


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My Commentary:

Development was kind of a mess because I couldn't decide what I wanted to make. I knew from the start I wanted a goblin destroying generators that use resources from her homeland as fuel. But it took me a while to arrive at a game that works off that concept. Eventually, I thought up this bullet heaven concept, which are games inspired by Vampire Survivors. They're rooted in power fantasy, so I figured that'd do.

Due to time constraints, it lacks polish in some areas and severely lacks testing and balancing. It be that way in a jam sometimes ≡(▔﹏▔)≡ But I got to draw a sexy goblin girl and that makes it all okay. I wish I had time to give some story to this game though to expand on her character. And time to think of something other than "Storm Ultravolt". It's like I was trying to sound cool, but in a lame way.


Credits:

The sweet tunes are by nene: https://opengameart.org/users/nene

A few sounds sourced from Zapspalt: https://www.zapsplat.com/ 

, other SFX made with chiptone: https://sfbgames.itch.io/chiptone


Bugs I've noticed:

Can't fix them until the jam is over ╯︿╰

- Vanguard Shield may delete enemies from existence permanently

- I made a fire rate upgrade but it can't appear as an option because of a little oopsie I made

Updated 8 days ago
Published 10 days ago
StatusReleased
PlatformsWindows, HTML5
AuthorFava Beans
GenreAction
Made withGDevelop
Tags2D, Female Protagonist, goblin, Pixel Art, Short
Average sessionAbout a half-hour
LanguagesEnglish

Download

Download
Kilowreck-1_0_0-windows.zip 108 MB

Comments

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Fun game. I really liked the art style. Great job!

Thanks! Art is something I always prioritize in my games