Very polished art and assets in this game. After a bit the music got repetitive but I feel like that can be fixed with a longer track? The tutorial, while informative, is very wordy and the avg player might just speed through it and hope for the best. I've learned a lot lately and majorly that people will tend to do everything to avoid as much as possible. It was well written, though, and by the time I was done I pretty much understood what I needed to do so good job on that. The font is kind of hard to read for me and I had to really slow down to make sure I was seeing the words correctly. Character and enemy designs are spot on and I love the gameplay. This is definitely I can see myself playing many, many, many levels of. This game is definitely something I'd love to see a full version. Great work!
Thanks for all your feedback! I really appreciate the compliments and detailed analysis. I've gotten a lot of comments on that tutorial, which I will admit was done lazily. If I had the time and willpower, I would've made players perform certain actions to progress through the tutorial and divide the info into small bit size portions. About the font, I agree it's sorta hard to read. If I revisit this project, I'll be sure to find a font that works better at that tiny size, or even make it myself.
You did a super great job with the amount of time we had! It is very admirable. As a suggestion, if it's possible you could keep the font as is and in the game settings the player can toggle between fonts depending on their visual ability.
Played through and beat all three levels. I made it through level 1 and 2, then had to go back to the tutorial and learn about what the damage type symbols meant in order to pass the third level. (For the third level, also key was building up a large counter-attack stat.) Really enjoyed the witty tutorial explanations.
Mimi turning into a sword in the intro sequence was really cool to see. Would have liked to see more of that. Maybe with her turning into the weapons that you end up playing as an attack animation, or as artwork on the weapons cards themselves.
Also played wearing headphones. The beats switching sides definitely helped bring an extra level to the music. Great game!
Thank you for all the compliments and feedback! I agree, having art of Mimi as all the weapons would've been awesome. I did consider it, but I didn't have the time, plus I was pooped by the end of this jam /_ \ I'm also glad you enjoyed the mechanics I created. I've gotten mixed feedback on those.
If I ever revisit this game, I'll definitely consider your comments!
Thanks! I was surprised by how much was here, too. I did a lot in the last couple of weeks. All it cost was a little sleep (°ー°〃) I'm glad to hear you think it's fun!
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Very polished art and assets in this game. After a bit the music got repetitive but I feel like that can be fixed with a longer track? The tutorial, while informative, is very wordy and the avg player might just speed through it and hope for the best. I've learned a lot lately and majorly that people will tend to do everything to avoid as much as possible. It was well written, though, and by the time I was done I pretty much understood what I needed to do so good job on that. The font is kind of hard to read for me and I had to really slow down to make sure I was seeing the words correctly. Character and enemy designs are spot on and I love the gameplay. This is definitely I can see myself playing many, many, many levels of. This game is definitely something I'd love to see a full version. Great work!
Thanks for all your feedback! I really appreciate the compliments and detailed analysis. I've gotten a lot of comments on that tutorial, which I will admit was done lazily. If I had the time and willpower, I would've made players perform certain actions to progress through the tutorial and divide the info into small bit size portions. About the font, I agree it's sorta hard to read. If I revisit this project, I'll be sure to find a font that works better at that tiny size, or even make it myself.
You did a super great job with the amount of time we had! It is very admirable. As a suggestion, if it's possible you could keep the font as is and in the game settings the player can toggle between fonts depending on their visual ability.
Art is amazing.
Played through and beat all three levels. I made it through level 1 and 2, then had to go back to the tutorial and learn about what the damage type symbols meant in order to pass the third level. (For the third level, also key was building up a large counter-attack stat.) Really enjoyed the witty tutorial explanations.
Mimi turning into a sword in the intro sequence was really cool to see. Would have liked to see more of that. Maybe with her turning into the weapons that you end up playing as an attack animation, or as artwork on the weapons cards themselves.
Also played wearing headphones. The beats switching sides definitely helped bring an extra level to the music. Great game!
Thank you for all the compliments and feedback! I agree, having art of Mimi as all the weapons would've been awesome. I did consider it, but I didn't have the time, plus I was pooped by the end of this jam /_ \ I'm also glad you enjoyed the mechanics I created. I've gotten mixed feedback on those.
If I ever revisit this game, I'll definitely consider your comments!
This was a lot of fun and it looks great! The cut scenes were really cute. I think they're gonna make it!
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I think so too!
Thanks! I really appreciate your compliments
The level of polish on this super good. I might just be stupid to figure out the strategy behind it, but I had allot of fun playing it.
Thanks! I'm happy you had fun! The fact that you couldn't figure out the strategy could just mean I need to make a better tutorial
Fun card game! I was surprised by how much was here. Awesome work.
Thanks! I was surprised by how much was here, too. I did a lot in the last couple of weeks. All it cost was a little sleep (°ー°〃) I'm glad to hear you think it's fun!
Yeah, I'm losing sleep over playing a bunch of the submissions. There are too many to get decently high scores on them!